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- > 1) Is there a way to check the size of a bob?
-
- If you look at the AMOS manual on how the banks are stored you can
- actually peek the basic values out. But you'll only get the X size to
- 16 pixels.
-
- > 2) Any asm-coders that can help me with an assembler-screen-copy-
- > routine? The one in Amos is WAY to slow. Maybe there is a faster
- > on some extension...
-
- Actually, I find the screen copy routine quite reasonable. All the
- other GFX things are bad though.
- I find most extensions that are supposed to speed up GFX routines are
- rubbish and its actually the other things that make the difference.
- e.g. Using Qsqr from AMCAF has doubled the speed of one game that used
- Sqr alot.
-
- > 3) How does the 'BobspriteCol' and the 'SpritebobCol' commands work?
- > Can you check collisions between the mousepointer-sprite and a bob?
-
- It works as it says in the manual.
- You cannot detect the mouse though. A solution would be to call Hide
- On and then define your own mouse with a sprite and amal which you
- could then detect.
-
- -Murray
-
- --
-
- Alastair \\|// malcolm.murray@virgin.net
- Murray (o o) http://freespace.virgin.net/malcolm.murray
- |~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
- | ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
- | game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
- |game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
- | game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
- | dev/amos/KeyState | dev/amos/PicPack | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
-